DragonspiresAnother Dawn
Offline
THE REALM

DragonSpires

22 · 42
Health 20 Spirit 30 Stamina 100% Gold 0
Tap to move · drag to steer · hold for actions
HEALTH20
SPIRIT30
STAMINA 100%100%
GOLD0
YOUR JOURNEY
A familiar world. A new beginning.

DragonSpiresAnother Dawn

Beyond the old stones,
your next story waits.

Enter the world of Everdawn 3D
YOUR ADVENTURE CONTINUES

Enter the realm

Sign in, or choose a name to begin.

A WORLD REMEMBERED

The People Behind DragonSpires

EXPLORE THE OFFICIAL PROJECT

DragonSpires:Fragmented Memories

Motorhed / Slimebeast & Ashe

Visit the Official Project (opens in a new tab) dragonspires.vercel.app

DragonSpires has been shaped by multiple creators and contributors across its different iterations. These credits recognize the people behind its beginnings, reinventions, and revivals.

Original Creators · 1994

Dr. Cat (Felorin) & ’Manda (Talzhemir)

Co-founded Dragon’s Eye Productions and created the original 1994 graphical MUD version of DragonSpires. They later moved on to create Furcadia.

The Reinvention · 1997–1998

Adam Maloy (Mech)

A former player who, with the blessing of Dragon’s Eye Productions, completely recoded the game in Java.

Chris Wolf (Motorhed)

Co-developed the reinvention alongside Maloy, creating a new storyline and replacement artwork.

DragonSpires 2 · 2005

Chris Wolf (Motorhed) & Darryl Hull (DDJ)

Partnered to re-release the game using an updated version of Maloy’s Java source code.

Modern Revivals & Extensions

Motorhed / Slimebeast & Ashe

Credited with active development of the modern web-tech recreation and revival, DragonSpires: Fragmented Memories.

A NEW TRAVELER

Make your mark

Create your character. Find your colors.

Knight Loading character artwork…

The 3D world could not load

Reload the game to try again. You may need to sign in again.

Interaction

YOUR ADVENTURE

Settings

Shape the world to suit your journey.

World graphics

Shoulder controls: click or tap to walk or select. Drag to look around; pinch or scroll to zoom. The movement arrows follow the camera. Hold to inspect on touch; use the camera buttons for precise adjustments. Skies appear outdoors in Over the Shoulder view. Automatic follows each region. Reduced motion keeps the sky still.

Lighting adds depth without changing the artwork. Turn it off to keep your chosen art with no extra lighting or particles. Atmosphere controls weather; reduced-motion preferences are respected.
World photography Everdawn 3D. Saves a detailed PNG of your current view without the interface. Best on desktop.
Sounds & wayfinding Music off.

The game saves your character on the server. Passwords are never saved in this browser.

Open World Studio · owner access

THE TRAVELER'S ARMORY

Character & inventory

Your gear, your magic, your next adventure.

Map workshop

Paint your private map in the game view. Choose Pan to move, or pinch to zoom.

Tap a tile to paint
Import map & scripts

THE ADVENTURER’S COMPANION

Your realm, within reach

A TRAVELER’S GUIDE

The realm at your fingertips

◎ Tap groundWalk to the marker. Tap somewhere else to change course.

↗ Drag to steerKeep moving without selecting nearby creatures.

✦ Select a targetTap a character at their feet, or hold their artwork, for actions. Choose Attack once to approach and keep fighting. Tap ground to stop fighting and move.

⌁ TravelTap a portal or staircase to enter. Pinch to adjust your view.